A new and unique Facebook game with a social mission: fighting climate change through offline actions. Featuring a coastal setting, gamers must build and save their habitat by completing offline energy-efficient and environmentally friendly actions that reduce greenhouse gas emissions, such as changing incandescent bulbs to ENERGY STAR qualified bulbs; powering down computers; recycling plastic bags, bottles, or aluminum cans; walking, biking, or taking public transportation for week; and more! Each action gives users a snapshot of their individual carbon savings as well as the collective savings impact if we all join together to fight climate change.
e-mission was developed with Flash Action Script 3 frontend and a PHP-MySQL backend, using Facebook Graph API. My rol in the project was the definition of the frontend architecture, the programming of such layer and the integration of the game in conjunction with an amazing team of developers, designers, animators, game designers and team managers.
Scrum methodology was used to manage the incremental development of the game, with iterations of two weeks. It was a enriching experience.